Atlas Alexander
Founder &
Project Owner
Atlas Alexander led a 14-person team to publish a game that no other group in his cohort managed to ship — then took that momentum and founded Pixel Playground Studio, his own game development company. Since then he has published two titles, including a bespoke commission for a paying client, proving that the first one wasn't luck.
About Pixel Playground Studio
During his final year at UWE, Atlas led a team of 14 students to do something no other group in his cohort managed: ship a finished game to an official platform, two weeks ahead of schedule. He ran the scrums, owned the Git infrastructure, kept fourteen people aligned across twelve months, and delivered.
That project didn't stay a university assignment for long. Recognising what he'd built, Atlas founded Pixel Playground Studio — turning a graduation project into a legitimate game studio. The kind of person who finishes things doesn't stop at one.
Since founding the studio, Atlas has published two titles: one born from creative ambition, one delivered as a bespoke commission for a paying client. He built it, shipped it, supported it. Pixel Playground is early — but it's real, it's growing, and it's entirely his.
