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Founder &
Project Owner

Atlas Alexander led a 14-person team to publish a game that no other group in his cohort managed to ship — then took that momentum and founded Pixel Playground Studio, his own game development company. Since then he has published two titles, including a bespoke commission for a paying client, proving that the first one wasn't luck.

About Pixel Playground Studio

During his final year at UWE, Atlas led a team of 14 students to do something no other group in his cohort managed: ship a finished game to an official platform, two weeks ahead of schedule. He ran the scrums, owned the Git infrastructure, kept fourteen people aligned across twelve months, and delivered.

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That project didn't stay a university assignment for long. Recognising what he'd built, Atlas founded Pixel Playground Studio — turning a graduation project into a legitimate game studio. The kind of person who finishes things doesn't stop at one.

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Since founding the studio, Atlas has published two titles: one born from creative ambition, one delivered as a bespoke commission for a paying client. He built it, shipped it, supported it. Pixel Playground is early — but it's real, it's growing, and it's entirely his.

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